Delta Green: Gods Teeth – A Campaign of Terror

God’s Teeth is a campaign that stands out from the rest. It follows a group of agents who are misled into completing a terrible mission by a compromised agent that haunts them for their lives. And it is genuinely terrifying, with real world terrors that need to be handled with care.

The campaign itself rivals Impossible Landscapes. While it is shorter at 266 pages, it packs a punch that hits the core – with Bast an underused cosmic entity. Bast has a serious hunger for consuming unnatural things and will leave their mark on the agents. Spanning over 20 years of history, Gods Teeth explores tragedy, fatalism and systematic injustice.

From a mission investigating a truly despicable cult operating out of a children’s orphanage in 2001, the agents are pulled into Delta Green completing missions until a tragedy brings the mess to the surface in 2016.

After being forced to cover things up again and hunting those responsible for a recent string of crimes things stop for another four years. That’s when the campaign moves in to the heart of the pandemic in 2020 as the entity demands its retribution for the agent’s previous “failures” – with terrible consequences!

Throughout this book you’ll encounter content warnings and helpful advice like – talk to your players and check in with them as you go. And don’t assume that players are ok. Because this book really needs it. With content that refers to real world content that is terrible. Child abuse is a major theme and Handlers need to approach the subject with care. Additionally harm to animals and animal cruelty also features in this scenario which can also make things too real.

Another unique thing about this campaign is its focus on fatalistic horror and to real world themes like, severe institutional injustice and neglect. Agents cannot escape the mark of the entity that is scarred into their souls. They even gain special abilities to scent out the unnatural, receive dreams and driven to superhuman feats of endurance among other things.

Even worse, no one is the agent’s friend in this campaign. Delta Green wants to study them. Organisations will actively deflect scrutiny away from themselves making problems that much worse. And as mentioned previously – the themes mentioned in the book are raw and all present in our world.

Another thing to note is that you’ll also need to ensure to provide scenes for the agents to explore their connections and create a detailed back story. Instead of skipping that step in other scenarios, you need it to flesh out the agent’s lives. In that way it makes things more real as they attempt to find out what is going on. This campaign requires a large level of prep to run but its definitely worth it!

Gods Teeth is a campaign that will tread ground in horror that others avoid out of fear. Using empathy and an unforgettable entity this will put the fear in your players. And create a fatalistic horror story that sticks with you, well after the metaphorical credits roll.

Get a hardcopy of Gods Teeth here: https://shop.arcdream.com/collections/physical-products/products/delta-green-gods-teeth-hardback

Also available on Drivethrurpg as a PDF: https://www.drivethrurpg.com/product/455923/Delta-Green-Gods-Teeth




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2 responses to “Delta Green: Gods Teeth – A Campaign of Terror”

  1. David Avatar
    David

    This sounds very interesting. I’m definitely going to try and get my hands on it for my group.

    1. Jared Avatar
      Jared

      Yeah it’s a great campaign where character actions have real consequences.

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